![]() In a retrospective article, Gamespot declared the title “well ahead of its time” and stated it “upped the ante in dramatic and mechanical terms” by creating a horrific gameplay experience. System Shock 2 is regarded by critics as highly influential, particularly on first-person shooters. As of January 2009, nothing conclusive has surfaced regarding the purported project’s status. In January 2006, Computer and Video Games reported System Shock 3 may be under development. In 2007, Irrational-now 2K Boston/2K Australia-released a self-proclaimed spiritual successor to the System Shock series, entitled BioShock, to critical acclaim and strong sales. In retrospect, many critics have determined the game to be highly influential, particularly on first person shooters, and inducted it into several “greatest games of all time” lists. System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. A role-playing system allows the player to develop unique skills and traits, such as hacking and psionic abilities. Like System Shock, Gameplay consists of first person shooting and exploration. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. The game takes place on board a starship in a cyberpunk depiction of 2114. Story changes were made when Electronic Arts-who owned the Shock franchise rights-signed on as publisher. The game was originally designed as a standalone title. The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios.
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